package com.ti.srpglife.entity;

import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.ti.srpglife.ai.AIState;
import com.ti.srpglife.util.Art;

/*
 * This class SHOULD end up abstract
 * Most code here is placeholder for testing now, should probably keep variables
 */
public abstract class Entity extends Actor {

}
